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Old 07-23-2007, 05:28 PM
Michelle123 Michelle123 is offline
Junior Member
Join Date: Jul 2007
Posts: 2
Default General Hardware Debugging


Is there a general approach to reading disassembled code from any piece of hardware? I have no idea where I would start.

For example, would I have to code my own debugger/disassembler if I wanted to reverse engineer console code (or the actual game's code)?

Thanks in advance!

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